Nah… it looks good. I could pick nits here and there but mostly nice overall. (For example, in still screen shots the engine exhaust looked nice enough but in video this one bugs me… but I have a pet peeve against that kind of particle effect because it’s just not as cool as the ones in real ‘space opera’ style movies and probably difficult to get there. Other options are kind of limited, though… and it’s starting to get off topic.)
I only mentioned the popping because it took me half the video to figure out what was going on. I’d notice a pop but by the time I looked it was gone, of course. I first though maybe a sorting+alpha issue but then I figured out you were just expiring them: pop! I was pretty sure near the end but it was always just in the corner of my eye… then that last scene you could watch them pop out one by one very clearly.
What I like about the combat is that you can destroy special sections of a ship.
It’s like Star Trek TNG when Picard says: “Only target their weapons and warp drive!”
That adds a lot of possible tactics and strategy to such a game.
this will be a jME pusher when published later on - I’m pretty sure people will like it.
I’ll try to lower the pitch, perhaps that could fix it.
Oh this is planned, but I’m wondering if I should make them like big icbms that detach from your ship and trace the target or a missile launcher turret that uses ammo and shoots small ones. Perhaps both.
Totally agree with Ogli… ability to destroy sections make it a lot more interesting than the usual shield/bulk going down then boom. Could allow you to make great missions too instead of go there and kill what’s there as usually is.
Actually, would be a good basis for somewhat of a babylon 5 game… player would control the station and secure the station and the trading lines (from which the station would earn creditz and access to resources/repair stuff/upgrades; the game would slowly immerse the player in the bigger picture. Bleh, going on a tangent, forget about it :D.