Work is slow these days, so was wondering if you guys have any go-to links for relevant/modern game development reading (doesn’t have to be new, just relevant) ?
To be more precise, links that could be of interest in relation to developing a JME game (Java, JOGL/LWJGL, Audio, AI, etc).
You may be tempted to skip the first few chapters, but I would highly suggest you don’t. It should give you a good few days of happy reading
And recently found this youtube quite fascinating. The first ten minutes or so are where it’s at. The rest is quantum physics, and there are much better videos and books if that’s your thing.
And regarding “new” technology - it’s quite often really difficult to implement cutting edge technology into games. Try looking 5 years back. The code they used in those games is quite freely available now, and the techinques are heavily discussed - often with implementations for you to look at.
EDIT (16/09/17): links updated. left the old links.
I’ve translated a few shadertoy (and various other similar websites) shaders over. It’s not that difficult really. I wanted a nice background for my menu. I like the smoke effect the most.