Dodge the evil balls to survive. It will become more and more difficult since they slow down due to friction with the ground and maneuver better. Hold on as much as possible.
It looks like you’re implementing ragdoll physics from scratch, the way TestRagdoll does. If you switch from the jme3-bullet library to the Minie library, you can use DynamicAnimControl, which provides a simpler way to create ragdolls: https://store.jmonkeyengine.org/38308161-c3cf-4e23-8754-528ca8387c11
Thank you very much for the advice! I’m going to study it and then I make those two changes. Maybe I also put it in the JMonkeyStore when I think it is complete enough (it would be nice to put a HUD to know how much time has passed or if it is alive or dead ). I am also excited about the possibility of using a more advanced and developed physics library.
Ahh, but I forgot to say that for the future game I plan to make (UniVersor: GitHub - MB3001/UniVersor) I can only use a special class of elastic joints that have a resistance limit. Should I reimplement it that way?