Hi,
I checked out the 3ds loader for jme and I had a question. How do I do the following,
1> Load up a 3Ds model
2> Load up a number of animation files related to the above model
3> assign the different animations to the above mesh at runtime.
The example seems to have the animation and mesh all included in a single 3ds file
i have the same question, if can anyone help us please. Thanks
Does .3ds support animations? I thought it didnt.
Henri said:
Does .3ds support animations? I thought it didnt.
object transforms move, rotate....scale :?
The demo in JME has an animated tin soldier.
Yes, in JME library we have a tin soldier, and he moves the body, but i'am trying to import my annimated 3ds to jme but the annimation dosen't works.