Im doing the following:
create a box
apply textures to this box
create 100 sharedmeshes from that box
attaching all the sharedmeshes to a node
the result is that textures are replaced with weird stuff
whats wrong with my logic? :x
did you try a updateRenderState() after attaching to the node ?
lol … im so ashamed of myself hehe, it worked, thanks man!