lockMeshes() problems


Im doing the following:

create a box

apply textures to this box

create 100 sharedmeshes from that box

attaching all the sharedmeshes to a node


the result is that textures are replaced with weird stuff

whats wrong with my logic?  :x

did you try a updateRenderState() after attaching to the node ?

lol … im so ashamed of myself hehe, it worked, thanks man!