Hello everyone, I worked hard on a new modular design and came out with this little game in a few months.
It will replace my previous game design and it will greatly improve the production time.
Combat Detection (only for player so I won’t get kill during debug haha)
The light patterns on the ground gives a good feeling to be in an actual wood. Doesn’t fit to the black sky, but well… :
Haha if i had a sky i would use it
jME3-testdata.jar has some skies for free.
There is one in
/Blender/2.4x/textures/ and another in
/Textures/Sky/Beach/ and another 3 in
There are some for free on the web:
Also there is this tutorial to make your own with Blender for jME:
Thank you, i will probably add a temporary sky, but i m looking for an animated sky with cloud
SkyControl - it’s a project for procedurally generating skies for jME. I saw the author re-appear in this forum a couple of weeks ago…
Also, the tutorial game that I will release has a realistic sun and moon simulation, but looks very “comicly” at the moment. Will release that game during the next days.
I will take a look at your work then, it may be interesting to learn from other!
Or if you want… there is also a Sky in Sim-FX that uses atmospheric scattering. If you are using the standard JME lighting materials, you can even add atmospheric scattering to your scene so that farther stuff looks farther and stuff.
@Ogli mentioned now moved to GitHub. you can take a look at it. I also use it for my sky.
After falling off the face of the jMonkeyEngine world in June 2014, I’ve pulled myself back together. My first order of business is to revive the SkyControl sky simulation and related projects which were formerly hosted at Google Code. I’ve migrated them to GitHub and am currently in the process of tidying and documenting them.
SkyControl and the jme3-utilities project are now hosted at
GitHub - stephengold/jme3-utilities: Reusable code and assets for jMonkeyEngine games (code…