There is only a small number of changes required to make jMonkeyEngine compile with LWJGL 3.1.0:
--- a/jme3-lwjgl3/build.gradle
+++ b/jme3-lwjgl3/build.gradle
@@ -2,7 +2,7 @@ if (!hasProperty('mainClass')) {
ext.mainClass = ''
}
-def lwjglVersion = '3.0.0'
+def lwjglVersion = '3.1.0'
sourceCompatibility = '1.8'
@@ -11,7 +11,8 @@ dependencies {
compile project(':jme3-desktop')
compile "org.lwjgl:lwjgl:${lwjglVersion}"
- compile "org.lwjgl:lwjgl-platform:${lwjglVersion}:natives-windows"
- compile "org.lwjgl:lwjgl-platform:${lwjglVersion}:natives-linux"
- compile "org.lwjgl:lwjgl-platform:${lwjglVersion}:natives-osx"
+ compile "org.lwjgl:lwjgl-glfw:${lwjglVersion}"
+ compile "org.lwjgl:lwjgl-openal:${lwjglVersion}"
+ compile "org.lwjgl:lwjgl-opencl:${lwjglVersion}"
+ compile "org.lwjgl:lwjgl-opengl:${lwjglVersion}"
}