LWJGL 3.1.0 released

Just a heads up to a new release of LWJGL. The new changes and additions look cool :slight_smile:

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The download web app is awesome!

https://www.lwjgl.org/download

Hopefully jme will get something like this!

It’s nice and all but who downloads dependencies manually like this these days.

Fab news about the new release though :smiley:

Nobody, in fact :slight_smile:

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There is only a small number of changes required to make jMonkeyEngine compile with LWJGL 3.1.0:

--- a/jme3-lwjgl3/build.gradle
+++ b/jme3-lwjgl3/build.gradle
@@ -2,7 +2,7 @@ if (!hasProperty('mainClass')) {
     ext.mainClass = ''
 }
 
-def lwjglVersion = '3.0.0'
+def lwjglVersion = '3.1.0'
 
 sourceCompatibility = '1.8'
 
@@ -11,7 +11,8 @@ dependencies {
     compile project(':jme3-desktop')
 
     compile "org.lwjgl:lwjgl:${lwjglVersion}"
-    compile "org.lwjgl:lwjgl-platform:${lwjglVersion}:natives-windows"
-    compile "org.lwjgl:lwjgl-platform:${lwjglVersion}:natives-linux"
-    compile "org.lwjgl:lwjgl-platform:${lwjglVersion}:natives-osx"
+    compile "org.lwjgl:lwjgl-glfw:${lwjglVersion}"
+    compile "org.lwjgl:lwjgl-openal:${lwjglVersion}"
+    compile "org.lwjgl:lwjgl-opencl:${lwjglVersion}"
+    compile "org.lwjgl:lwjgl-opengl:${lwjglVersion}"
 }
1 Like

That easy !! :smiley: why core developers not changed JME to lwjgl 3 yet so ??
Interested to check it :slight_smile:
May it break something in core ?

I am sure you are more than welcome to do a pull request on GitHub and contribute to JME yourself :slight_smile:

Can you make a pull request out of this?

I will try to compile it locally and if it was successful i will make a PR. You know, i am a total noob about lwjgl . :blush:

I am completely new to jMonkeyEngine. Although it does compile, it does not mean that it actually runs. Anyone else can feel free to try the patch out and submit a PR once this has been tested.

I could not compile from lwjgl 3.1.0 but i could compile from 3.0.0.

Sorry about misunderstanding … :sweat_smile: It seems JME already works fine with lwjgl3 back end.

To enable it I just added
compile "org.jmonkeyengine:jme3-lwjgl3:3.2.0-SNAPSHOT"
to my project build.gradle and removed
compile "org.jmonkeyengine:jme3-lwjgl:3.2.0-SNAPSHOT".
and game is running fine.

I did not know JME3 LWJGL3 back end is already in a working state. :relaxed:

2 Likes

sounds awesome! does it also run “better”/faster? any issues?

Yep, had some issue in Linux. Not compared performance yet, will do it soon.

1 Like

Finally i could compile and run game with lwjgl 3.1.0 using this snippet in jme3-lwjgl3

build.gradle :

import org.gradle.internal.os.OperatingSystem
if (!hasProperty('mainClass')) {
    ext.mainClass = ''
}


switch ( OperatingSystem.current() ) {
    case OperatingSystem.WINDOWS:
        project.ext.lwjglNatives = "natives-windows"
        break
    case OperatingSystem.LINUX:
        project.ext.lwjglNatives = "natives-linux"
        break
    case OperatingSystem.MAC_OS:
        project.ext.lwjglNatives = "natives-macos"
        break
}

project.ext.lwjglVersion = "3.1.0"
sourceCompatibility = '1.8'

repositories {
    mavenCentral()
}


dependencies {
    
    compile project(':jme3-core')
    compile project(':jme3-desktop')
        
    // LWJGL dependencies START
    compile "org.lwjgl:lwjgl:${lwjglVersion}"
    compile "org.lwjgl:lwjgl-glfw:${lwjglVersion}"
    compile "org.lwjgl:lwjgl-jemalloc:${lwjglVersion}"
    compile "org.lwjgl:lwjgl-openal:${lwjglVersion}"
    compile "org.lwjgl:lwjgl-opencl:${lwjglVersion}"
    compile "org.lwjgl:lwjgl-opengl:${lwjglVersion}"
    compile "org.lwjgl:lwjgl-stb:${lwjglVersion}"
    // LWJGL natives
    runtime "org.lwjgl:lwjgl:${lwjglVersion}:${lwjglNatives}"
    runtime "org.lwjgl:lwjgl-glfw:${lwjglVersion}:${lwjglNatives}"
    runtime "org.lwjgl:lwjgl-jemalloc:${lwjglVersion}:${lwjglNatives}"
    runtime "org.lwjgl:lwjgl-openal:${lwjglVersion}:${lwjglNatives}"
    runtime "org.lwjgl:lwjgl-stb:${lwjglVersion}:${lwjglNatives}"
    // LWJGL dependencies END
}
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