Hello, some time ago, was talk about migration to Vulkan.
im not specialist here in this Category.
But i noticed that BGFX lib is almost well supported in LWJGL 3.
It allow even more than just Vulkan, and it seems to be nice wrapper.
if im correct this is based on:
Supported rendering backends:
- Direct3D 9
- Direct3D 11
- Direct3D 12
- OpenGL 2.1
- OpenGL 3.1+
- OpenGL ES 2
- OpenGL ES 3.1
- WebGL 1.0
- WebGL 2.0
- Android (14+, ARM, x86, MIPS)
- asm.js/Emscripten (1.25.0)
- iOS (iPhone, iPad, AppleTV)
- MIPS Creator CI20
- OSX (10.12+)
- Windows (XP, Vista, 7, 8, 10)
- UWP (Universal Windows, Xbox One)
As i seen there is also Universal shader language(for each rendering backends) compiler:
I write because of 2 reasons, i need to know if you know about this(that is supported in LWJGL3) and why there were talk about support Vulkan(and that we require some specialist to know it and write) while here no need to write that support(because vulkan support is already written there).
Only seen @glh3586 (Jedic) mentioned about it on HUB, but was not mentioned that its supported in LWJGL3.