Making WaterRenderPass translucent?

I have WaterRenderPass in my heightmap and what bothers me is it’s not translucent.



Here’s how it appears:







It looks more like a lake of a silverish liquid, mercury or something. I was trying to figure out how I could make it a bit translucent so the terrain could be seen.



Any ideas?

There are already lot of subjects with water transparency problems, try to search in the forum.

Did you do



water.setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);