Hey, I am working on my “better” mc client.
However this with the texture is still bugging me, I been trying many ways now how to implement and use the textures.
The way I was using right now was texturearray with unshadedarray.j3md. This works fine and is very fast however it doesn’t seem to support lightning now when I try adding lightning to the game.
Now I wonder what I should do, should I have 1 material for every texture? (thought this was very slow and ineffective)
Should I try this textureatlas again? (Had a problem with bleeding, making every texture twice the size) (which again is memory inefficient, however never need to swap material)
I guess I can’t be the only one trying to figure it out. The guide never mention anything about how to make materials in a real game or does it even matter if you have one material or 1000?
Best regards Lanboost