Hi ,in short, i did a model with material and texture . If i try to load it like “Ninja” in guide it lads every thig fine ,but when i try to split load it ,it blows up.
Material parameter is not defined: DeffuseMap
is last exeption i getting
I followed guide on import
I went in props and got material in generated this is the code :
public String modelMesh=“Models/222/Cube.mesh.j3o”;
Yeah it was light ,thynx wery mutch i spent whole day on it i wonder if there a way to avoid dipendence on light,when i made a model it went to diffuse map it self(or at least i wasnt doing it soo intentionally)
You can use the Unshaded material definition for that. Believe me, I’ve made the same mistake a couple of times. Especially when it’s been a while since I worked on something
WTF?! is this thing trolling,right now it crushed ,then i restarted and i works fine now ???,may be spending 17 hours on pc is not healthy … but i think this thing plays with me