MaxToJme Weirdness

Hi all,

Im getting strange texture coordinate problems importing from 3ds. However, when i import from obj, its all fine.

If you look at my website (the url is below), look for the bus pic, there is a little rectangle that its texture is missing. We dont see that during the render at max… So im assuming its a problem with conversion…

Any help on tracking this issue down is greatly appreciated.


A section’s missing, or the entire texture is messed up?

just a tiny section:

Look at the top left side of the bus. (Diagonal to the Not In Service sign :slight_smile: )