Nice work on that, those stairs look really professional.
Those must be some some high tech lamps, or does this work by replacing all switches in the house with some sort of IoT wifi-connected ones?
Sorry to post this again so soon, but I've refined the warp effects a bit and this is the final version for now. The reentry has been modified a bit so the ship is squeezed (by the curvature of spacetime ) to fit through the closing bubble which becomes a ring of sorts and closes behind the ship.
Another thing I've been working on is a sort of "wander" mode for the npc ship AI. They choose a random object in the star system and fly to it, going to warp if it's further than a certain distrance from them.
The thing is they travel at the almost slowest possible warp, so you can rendezvous with them (needs some skill) and fly beside them or shoot them out of warp Star Trek Into Darkness style. Projectiles are kind of buggy at these high speeds though, so I guess I'll only let raycast based ones fire at warp for now.