Not much going on this month...
Still working with Zay-ES, Bullet-Physics and Networking.
For player movement I implemented Client-Side-Prediction and it works pretty well, even with high latency!
On client side I also have a local physics system running but (currently) the system only is interested in static physics bodies. Collisions between dynamic objects is still done on server.
The following video shows you the server and two connected clients walking on a test-scene.