i want this cylinder bending
first on one axis, then possibly on two axis x & z
i know that the clue is in this method but i can't think of some way how i could get the translation of the points to get some bending effects
can anybody give me some hints ?
Cream
Sounds like what you really want is a pipe?
pipe sounds good
yes that would come near to it
i want to make this
become look more natural
althoug i have this translation problem this would not look good if it wouldnt fit together