Multiple jme windows

Thank you very much. That sounds complicated.
First: How do I get jme on two screens with different resolutions.
Second: How do I get FrameBuffer on one screen or on another?
Third: Can I run “States” on one FrameBuffer and other “States” on the second FrameBuffer?

FrameBuffer s are rendering surfaces allowing off-screen rendering and render-to-texture functionality. Instead of the scene rendering to the screen, it is rendered into the FrameBuffer, the result can be either a texture or a buffer.

but no more either. Don’t know yet how it will help me. Sorry.

Edit:

As in this example, I probably render one rootNode, then the other. OK. The “States” are probably all running around and know which rootNode they are serving. Correct?