Split Screen Example? (FIXED)

Actually wait, I take that back I fixed it. I was overriding the render method but I also had to keep what the previous render method had in it. Also Since I was not using StandardGame but SimplePhysicsGame I had to change a few variable names. Otherwise heres the solution:


   @Override
    protected void render( float interpolation ) {

       super.render( interpolation );

        preRender();

        Renderer r = display.getRenderer();

          display.getRenderer().renderQueue();

       // set draw to left screen side
       display.getRenderer().setCamera(camera1);
       display.getRenderer().getCamera().apply();
       display.getRenderer().getCamera().update();
       // draw and flush
       display.getRenderer().draw(rootNode);
       display.getRenderer().renderQueue();

       // set draw to right screen side
       display.getRenderer().setCamera(camera2);
       display.getRenderer().getCamera().apply();
       display.getRenderer().getCamera().update();
       // draw and flush
       display.getRenderer().draw(rootNode);
       display.getRenderer().renderQueue();
       
        /** Draw the rootNode and all its children. */
        r.draw( rootNode );

        /** Call simpleRender() in any derived classes. */
        simpleRender();
       
        /** Draw the stats node to show our stat charts. */
        r.draw( statNode );

        doDebug(r);
    }