Multiple texture rendering (overlays / alpha blending) in JME3

I like to put multiple textures on top of eachother using alpha masks just like this JME2 totorial:[]=multiple&s[]=textures

(both hard and software multitexturing)

Is that available/can that be done in JME3 and, if so, how?

Look at the shader sources of the terrain, its probably the simplest example atm.