Can anyone assist me with this issue i’m attempting to use this gameState i found in physics2 library PhysicsMultithreadedGameState.java however i’m having issues I first ported most of the code over from it into a custom class however that was causing issues I then extended my custom class directly to it however i’m still having issues mainly i get errors if i move and the node falls to the ground rather slowly and suggestions was i suppose to lock and unlock something or… i’m unsure
I’m actually getting the same error messages I was getting before however now one comes up everytime I start instead of randomly
I don't think this one works. Try using the single-threaded physics GameState?
I wrote it as a test and though it somewhat worked at the time, this was a couple years ago and it didn't fully work then. :-p
darkfrog said:
I wrote it as a test and though it somewhat worked at the time, this was a couple years ago and it didn't fully work then. :-p
lol okay then i guess i have to find another way around my physics woes lol thx for the replies @ least
Check this out, it seems more stable than the gamestate implementation:
http://www.jmonkeyengine.com/jmeforum/index.php?topic=10335.0
SomethingNew said:
Check this out, it seems more stable than the gamestate implementation:
http://www.jmonkeyengine.com/jmeforum/index.php?topic=10335.0
wow thx for the linkage SN