Need some tips to improve performance

ok… the vertex shader is not eating that much, I think. But it can still be interesting to give it a try.

beside that, there is a reason older games did not have grass.

Also render your fur layers top down

Being that grass mowers were quite numerous in those days? :grinning:

Sorry, I was being unclear. What I meant, that you locally sample and profile your code (with jVisualVM for example) to find places to optimize. Spawn gazillion oompa loombas or whatever they were, let your game loop run and see all the hot spots. Then optimize your code. This of course is for CPU and memory and doesn’t account for your shaders and stuff.

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