Normal and spec files?

I have a 3ds model that comes with some extra files:

x_normal.psd

x_spec.tga

x.tga

x.psd

I exported the  x.tga into a jpg file and apply it as a texture. But how do I use the other nomal and spec files?

thanks

You would use those for something like bump mapping.

There was a normal/spec shader example posted under "Showcase" or "User Code" forum…

theres also example code in the jmetest packages that shows how to use parallex mapping with normal and spec maps.