I have a 3ds model that comes with some extra files:
x_normal.psd
x_spec.tga
x.tga
x.psd
I exported the x.tga into a jpg file and apply it as a texture. But how do I use the other nomal and spec files?
thanks
You would use those for something like bump mapping.
There was a normal/spec shader example posted under "Showcase" or "User Code" forum…
theres also example code in the jmetest packages that shows how to use parallex mapping with normal and spec maps.