Normal Map shading problems

I should have mentioned that I need correct normal map shading without split/smooth groups. Only fully-smoothed geometry + normal map.

Also:

  1. Split groups/Smooth groups can be used in really rare situations, where normalmaps are not necessary.
  2. Real split make vertexcount grow
  3. It require different UV layout, not handy in some cases
  4. Splitgroups is wrong choice for edges more than 90 degrees.

And yes, again, splitgroups in our case - is a terrible way around the real shading problem in JME.

Wow this is interesting! :grinning: keep going!