I should have mentioned that I need correct normal map shading without split/smooth groups. Only fully-smoothed geometry + normal map.
Also:
- Split groups/Smooth groups can be used in really rare situations, where normalmaps are not necessary.
- Real split make vertexcount grow
- It require different UV layout, not handy in some cases
- Splitgroups is wrong choice for edges more than 90 degrees.
And yes, again, splitgroups in our case - is a terrible way around the real shading problem in JME.
Wow this is interesting! keep going!