(October 2016) Monthly WIP screenshot thread

Plane Game ?

new “a10” model, bullet physics, custom particle mesh + controller, new grass method (traditional planes with clump sprites)

Uses dynamic secondary animation on the plane, which may appear simple, but adds the rocking and rolling, which on the harrier model (not shown) is more important as it vectors thrust correctly. It will also help hide lag. The Harrier model also has tertiary animation with all the flaps moving in response to the planes movement. Flaps will come to the a10 model in time.

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