Sure. Just for some background, the reason I started down this path was mainly because I was trying to help my son create a model for 3D printing for a project for school. He has since abandoned that as too much for the time frame but is still interested in learning. I kind of believe trying to explain topology to him will be difficult at this stage so I’m going to see how far we will get with these tutorials (I’m doing them first and then will mentor him through them).
For his original model we were working from reference imagery and were just going to straight-up create a direct 3D non-posable version… because of time constraints. But now that there are no more time constraints and he likes to ‘design’ the idea of creatures, I thought I’d start him off somewhere simple and see how far we get.
The first tutorial series with the cartoonish cowboy was pretty good and even though the shoulders required lots of weight repainting (in the video) to get nearly-decent results, it frankly would have been “good enough” for this project.
So I’m going to see how far I get with these tutorials and then decide how much to dump topology on his head… and all of the balancing joys that come with that.
Tonight was night 2 and tutorial 2… so I got to make an armature. Easy-peasy for you experienced guys.
Playing around with random odd poses with the (crappy) automatic mesh weighting:
Kind of fun, though.
Tomorrow night’s tutorial is on weight painting.