Hello, I used one of quixel materials at this address,
then i made a jme material with sdk and used in a test class provided by engine,
material description is:
Material My Material : Common/MatDefs/Light/PBRLighting.j3md {
MaterialParameters {
Specular : 1.0 1.0 1.0 1.0
ParallaxHeight : 0.05
BackfaceShadows : false
Metallic : 1.1
Roughness : 1.0
BaseColor : 0.4 0.2 0.0 1.0
EmissivePower : 3.0
EmissiveIntensity : 2.0
NormalType : -1.0
Glossiness : 1.0
NormalMap : "Textures/sbbihkp_4K_Normal.jpg"
SpecularMap : "Textures/sbbihkp_4K_Specular.jpg"
GlossinessMap : "Textures/sbbihkp_4K_Gloss.jpg"
RoughnessMap : "Textures/sbbihkp_4K_Roughness.jpg"
}
AdditionalRenderState {
}
}
this is result: Screenshot-11 — ImgBB
i wonder if i doing it right?
EDIT: Yes it was wrong, I didn’t know about Albedo, needed to set: BaseColorMap : “Textures/sbbihkp_4K_Albedo.jpg”
so what about other options that quixel offers: AO, Cavity, Bump … ? how to set them?
what is the difference between bump and normal since quixel offers each but in jme docs refer to bump as normalmap? also there is other thing ok to use both Gloss and Roughness together? can someone light me on? is it good to use quixel at all with jme?