PBR Window/bottle PBR material issue?

i always try provide as many information as i can.

But here is short:

  • using ONLY default JME skybox it work fine
  • using VClouds from this post: Geometry and Compute Shaders - #81 by dreamwagon
    transparency do not see it as background from alpha areas. (and his skybox is “implements SceneProcessor” class)
  • using second point, but Translucent bucket, it see VClouds properly. but Translucent bucket is wrong for transparency like this.

this apps i test with, are trully just using default configurations i use, nothing special there except filters/clouds.
If will be unable to solve it, i think it would be better anyway wait for Riccardo pipeline, because it will require rebuild filters a lot anyway. Maybe then, if there will be still issues, will just prepare special TestCases to download.

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