Hey,
some of you asked about it, I added an example of how you can do simple physics explosion waves by extending RigidBodyControl, have a look at a video here.
The WalkingChar example now has “real” explosives loaded and the example control class is in jme3test.bullet.BombControl, for the video I just replaced RigidBodyControl with BombControl in the ActionListener of TestBrickWall.
Cheers,
Normen
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