Wathever this means, it might be good to post it here:
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An unexpected error has been detected by Java Runtime Environment:
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# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x048b846e, pid=3092, tid=3180
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Java VM: Java HotSpot™ Client VM (11.0-b16 mixed mode, sharing windows-x86)
Problematic frame:
C [odejava.dll+0x3846e]
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An error report file with more information is saved as:
C:jME2Project Xhs_err_pid3092.log
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If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.
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sent some of the logs too.
im using a PhysicsSpace, that exists and it's updated only, in a GameState if that matters too.
edit: now there are objects in a GameState that uses a PhysicsSpace that exists and it's updated in the main update, and it still crashes