Physics is crashing =/

Wathever this means, it might be good to post it here:



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An unexpected error has been detected by Java Runtime Environment:

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#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x048b846e, pid=3092, tid=3180

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Java VM: Java HotSpot™ Client VM (11.0-b16 mixed mode, sharing windows-x86)

Problematic frame:

C  [odejava.dll+0x3846e]

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An error report file with more information is saved as:

C:jME2Project Xhs_err_pid3092.log

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If you would like to submit a bug report, please visit:

#   http://java.sun.com/webapps/bugreport/crash.jsp

The crash happened outside the Java Virtual Machine in native code.

See problematic frame for where to report the bug.

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sent some of the logs too.



im using a PhysicsSpace, that exists and it's updated only, in a GameState if that matters too.



edit: now there are objects in a GameState that uses a PhysicsSpace that exists and it's updated in the main update, and it still crashes