in ode i can apply a Joint to a rotated physicnode, but when i try in jbullet the node go back to default rotation. why? or is normal
When i import a binary exported scene with joints (and axis ) if i use ode when load the joints don't work correctly and moves my physics nodes, and i don't know why. For this i'm switching from ode to jbullet.
What is the diference with jbullet and jbullet-jme ? because the content of jars are different.
I try to use (jbullet-jme) in JmePhysics but throw me a ClassNotFoundException
Velocity and Acceleration of JointAxis work in jbullet? because i tried and dont work for me…
Thanks for your time!
jbullet is a java port of the bullet physics library and has nothing to do with jme per se.
jmephysics2 allows using jbullet as the physics implementation since its a wrapper for multiple physics libraries, from my own experience however that does not work properly.
jbullet-jme is a completely different thing than jmephysics2 but its for the same purpose: having physics in jme2. jbullet-jme directly adapts jbullet to jme so usage is quite different than jmephysics2.
Thanks normen!! I'm testing jme-jbullet and looks good thanks for the library!