PhysicsDisablingController

I think there is a bug in the PhysicsDisablingController.



Whether I set its activity to “true” or “false” in both cases the objects outside of the frustum were disabled. (with only 1object it works fine but fails for exmple when you got 10obj’s)



I think this is not the expected behaviour. :wink:



Perhaps somone should try to reproduce this error to ensure that the bug isn’t linked to my environment.





Hopiu

umm…i’l look into it asap. (when i get home)



DP

Fixed and in cvs.



Usage:



dynObject.setFrustumDisable(true);



will enable the disabling mechanism.

DP