Point Light Shadow Troubles

Note: Some of this MIGHT be related to the Cubes framework, then again, it might be Point Light Shadow utils as well.

I really didn’t know whether it was one or the other but I am having quite the hard time with making my shadows look…pretty xD

This is what I have as far as light goes:

[java]
private void initLighting() {
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White);
rootNode.addLight(al);

	this.rootNode.addLight(this.star.getLight());
	
    PointLightShadowRenderer plsr = new PointLightShadowRenderer(this.assetManager, SHADOWMAP_SIZE);
    plsr.setLight(this.star.getLight());
    plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
    //plsr.setFlushQueues(false);
    //plsr.displayFrustum();
    //plsr.displayDebug();
    this.viewPort.addProcessor(plsr);
    
    PointLightShadowFilter plsf = new PointLightShadowFilter(this.assetManager, SHADOWMAP_SIZE);
    plsf.setLight(this.star.getLight());     
    plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
    plsf.setEnabled(true);

    FilterPostProcessor fpp = new FilterPostProcessor(this.assetManager);
    BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
    fpp.addFilter(bloom);
    fpp.addFilter(plsf);
    
    this.viewPort.addProcessor(fpp);
}

[/java]

[java]
private void generateStar()
{
StarNode = new Node();

	Box starsphere = new Box(500,500,500);
	this.StarGeometry = new Geometry("Star", starsphere);
	Material mat = new Material(Celestial.portal.getAssetManager(),  // Create new material and...
		    "Common/MatDefs/Light/Lighting.j3md");
	mat.setColor("Diffuse", new ColorRGBA(247f, 214f, 81f, 0f));
	mat.setColor("Ambient", new ColorRGBA(247f, 214f, 81f, 0f));
	mat.setColor("Specular", new ColorRGBA(247f, 214f, 81f, 0f));
	mat.setColor("GlowColor", new ColorRGBA(247f, 214f, 81f, 0f));
	mat.setFloat("Shininess", 5f);
	mat.setBoolean("UseMaterialColors",true);
	this.StarGeometry.setMaterial(mat);
	this.StarNode.attachChild(this.StarGeometry);
	
	this.StarNode.setQueueBucket(Bucket.Opaque);
	
	light = new PointLight();
	light.setPosition(location);
	light.setColor(ColorRGBA.White);
	light.setRadius(65000f);
	
	this.StarNode.addLight(light);
	this.StarNode.move(location);
}

[/java]

Is there any fix to this?