Hello all,
I was wondering if anyone here has ever attempted to bring Eric Bruneton & Fabrice Neyret’s pre-computed atmospheric scattering to jMonkey ( http://hal.archives-ouvertes.fr/docs/00/28/87/58/PDF/article.pdf ). I was looking at it and it seems to require geometry shaders…which I think I read about someone implementing in jMonkey…but other than that it looks rather do-able. I would love to talk to anyone who has attempted the porting.
Thanks,
Owen
I can’t recall anyone ever doing this, no. The geometry shader has been talked about though.
Atmospheric is often part of planet renderers. I don’t know if they use this particular implementation, but these renderes definitely use atmospheric scattering
This one is rather old
http://hub.jmonkeyengine.org/forum/topic/planet-shader-and-atmosphere-scattering/
this one is more recent
http://hub.jmonkeyengine.org/forum/topic/another-planet-renderer/
@nehon said: Atmospheric is often part of planet renderers. I don't know if they use this particular implementation, but these renderes definitely use atmospheric scattering This one is rather old http://hub.jmonkeyengine.org/forum/topic/planet-shader-and-atmosphere-scattering/ this one is more recent http://hub.jmonkeyengine.org/forum/topic/another-planet-renderer/
Yea, the first one looks similar to what I am doing currently…the second one is me =D
I am asking because I saw this post: http://hub.jmonkeyengine.org/forum/topic/geometry-shaders-and-3d-textures/ and wanted to know if any other people tried…
pff lol…I should read names…sorry.
Geometry shaders are not yet part of the engine, but it’s planned. Texture3D however have been in since a while.
@nehon said: pff lol...I should read names...sorry.Geometry shaders are not yet part of the engine, but it’s planned. Texture3D however have been in since a while.
Haha no problem.
I was planning on using this: http://hub.jmonkeyengine.org/forum/topic/support-for-geometry-and-tesselation-shaders-diff/ if I got my head around the scattering model in the first place.