Problem with LightScattering and Shadow

//Yes I know that are odd Settings but that makes no difference
var lightScatteringFilter = $.filter().addLightScatteringFilter(sun.getDirection().negate().multLocal(1000));
lightScatteringFilter.setNbSamples(2);
lightScatteringFilter.setBlurStart(0);
lightScatteringFilter.setBlurWidth(1);
lightScatteringFilter.setLightDensity(1.5);

var shadow = $.filter().addDirectionalLightShadow(sun);
shadow.edgeFilteringMode("pcfpoisson");
shadow.compareMode("hard");
shadow.shadowMapSize(4096);
shadow.mbsplits(2);
shadow.lambda(0.15);
shadow.stabiliz(true);
shadow.build(true);

var ssao = $.filter().addSSAOFilter(1.4299989,4.4400063,0.22999994,0.12900011);

The Problem only is if I uncommit the LightScatteringFilter with or without the odd Settings

public LightScatteringFilter addLightScatteringFilter(Vector3f lightPos) {
    LightScatteringFilter lightScatteringFilter = new LightScatteringFilter(lightPos);
    FilterPostProcessor filter = new FilterPostProcessor(client.getFrame().getAssetManager());
    list.add(filter);
    filter.addFilter(lightScatteringFilter);
    addFilter(filter);
    return lightScatteringFilter;
}

If you need more Details reply but I didn’t really know how much you need

Hm my guess would be a filter/sceneprocessor order problem, have you tried different combinations of the order you add them?

Shadows must always be first

Ok thank you

Now it looks good

Sometimes the biggest Problems are so easy to solv