Problem with MW3D - Terrain in JME

Sorry guys for disturbing, but I got a problem again.



I started with making a .jme file with a few meshes and textured terrain and

tried to run the scene with JME:



Implented Code for testing:



try {

Node scene;

File f=new File(filename);

scene = (Node) BinaryImporter.getInstance().load(f);             

rootNode.attachChild(scene);

} catch (IOException e) {

e.printStackTrace();

}





If I run the test there are no errors at startup but I only got the meshes in the view and not the terrain.



So correct me please if I am wrong but if I understand the jme API right,

Node is the holder of the terrain and the terrain is appended to the scene.



So what I am doing wrong, do I need to append the terrain on another way to the rootNode or load it directly with the HeightMap?













_____________________________

sportsbook

la lakers tickets

I don't know the class file, is it from JME?



Maybe you forgot to enable the zbuffer?