I'm working on my game but I can't get my texture to work right. It works right in 3dmax. but after I export from 3dmax to a 3ds file, the texture dissapears.
I read that one as well already. Thing is, when I just do an export from 3dmax, and then do an import in 3dmax of the same file, the textures are also gone. So I think I'm doing something wrong with the export, but I can't figure out what it is.
Anyone have any ideas where I can find my problem?
My idea is that I'm doing something wrong with exporting the model from 3dmax. I got a max model from a friend and now I have to export it in such a way that jme can render it. I got the 3ds model and it render great, but I can't figure out how to export the textures in such a way that they render as well.
Same problem with smooth… that keep my unresolved problem for now.
I now start to export in collada, that export Camera also… good is make a model with a Cam…
Try to think about a fps game with various race (like UT) where the models have different cam settings according to race type exported direcly from Max…
Hhmmzz… I think I found part of the problem. My textures are an external file from my max model file. Could this be the reason the textures dissapear when I export my model?
Yeah, only question now is, why doesn't my 3ds file have a reference to my texture? In 3dmax the texture shows no prob. Although it doesn't show when I press the render button. Anyone have any ideas about this?