ProceduralTextureGenerator for changing terrain?


I’m working on a project where I’m using ProceduralTextureGenerator, like shown in this example: However, my terrain changes dynamically at runtime (mouse input raises or lowers parts of the terrain). I can’t find any information about how to update the texture properly. Any advice on how to do this would be greatly appreciated.

Thanks in advance,


Unfortunately, I think the only way to do this is to re-generate the texture…