Lol awesome. This is really great work remy, as this means so much more than just a falling ragdoll when its done. To give you all a small hint, have a look at this video.
P.S.: And another proof of the awesome powers of yakety sax xD
Very nice , i’ve waited for a ball shoot his “ball” ← just kidding … The rag doll behavior is quite natural but he fell all the time, I saw some where a ragdoll can have the “balance skill” to against the force, something more AI related, have you planed this in your ragdoll yet?
atomix said:
I saw some where a ragdoll can have the "balance skill" to against the force, something more AI related, have you planed this in your ragdoll yet? :p
Err where? I guess Honda would find that interesting, they still fail to make a robot walk so that it doesn't fall over. Its really complicated simply "balancing" a body, took our ape ancestors quite a while to learn that too.
atomix said:
It will make you feel the doll more lively
ho yeah...I saw that movie... :D
Those euphoria guys know their way around ragdolls, that's awesome...a tad discouraging even...
Honestly, don't expect that kind of advanced features, at least not in 3.0 ;)
@nehon: Yeah , it’s way too much for a game engine , a rag doll know everything , wave hand , feel the pain … What else they can integrate in to it ??? And in fact , they said it’s in real-time , even a simplest neural network for that can’t run in real time I think … Or just in the lastest box O_o
Thats euphora… Its simulating the movement differently. They are not really balancing but “faking” it too to some extent… Anyway you are aware that you bring the high-end example here? Euphora has been licensed by Rockstar, Sony and more. And definitely not because they are bad coders
will it be possible to say mask or delay the effect on certain joints…let say like u want a character’s upper body to “flop over” a bit after a punch to the gut but not go completely down.
and
“capture” the ragdolls “fallen or on ground pose orientation” and blend it it into an animated “fallen or on ground pose orientation” you then play a “getting up” animation smoothly
edit completeness…that’s what happens when I steal a few minutes from doing the spreadsheets while no ones looking