Random vs Noise

Incidentally, there is a post I did some time (way) back:

It’s a map generator application that I used to design the fractals for Mythruna’s terrain (and I use it for tons of similar stuff as well). It can be fun to play with just because it’s in many cases a direct implementation of a lot of the ideas in the terrain sections of the Texturing and Modeling book already mentioned.

From that thread, a screen shot of the editor with Mythruna’s settings:

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