Greetings,
I bet their are several answers but the forum search seems to be broken or something.
Anyway my question is: which version of of GLSL would you recommend to use for shader development in JME3?
Regards,
ceiphren
Greetings,
I bet their are several answers but the forum search seems to be broken or something.
Anyway my question is: which version of of GLSL would you recommend to use for shader development in JME3?
Regards,
ceiphren
Depends on what you need the shader to do, I guess.
Unless you are trying to factor in different criteria or something.
generally the lowest version of glsl which supports the features you want.
also note that many shaders that are a part of jmonkey have support for multiple glsl versions. its up to you how you want to approach things.