You mean they run on openGL ES 2.0, not openGL2.0.
ES is rather 3.0ish (according to wikipedia) and has itâs differences to vanilla 2.0,
Still, when you have an Android Phone with 2.0 you are quite fucked up in any case because most developers donât support that old version (most of the time even tho they wouldnât need 4.4 features). On iOS itâs even more like this.
Take my old iPod Touch 4th Gen and try to install some apps. You want to cry. Just a piece of junk nowadays.
Well phones that run Froyo tend to have really crap hardware that wouldnât be able to run anything anyway. So why bother to to support something thatâs too weak to handle the app while dropping the functionality that comes with later builds?
Yep, so with that underpowered card it looks like you are stuck on JME 3.0. You wouldnât be able to take advantage of any new features anyway as thatâs only a very basic chipset.
I was alone to argue against this change, itâs difficult for me to test JMonkeyEngine 3 since the abandon of the fixed pipeline but I admit that my computers were manufactured between 2004 and 2008. They work, why would I throw them into the trash bin?
Itâs difficult to support fixed pipeline âsmartlyâ and to support the programmable pipeline with no compromise.
Yep, OP beat us⊠This card is not compatible with opengl, and its an very commum card this days, if the guy bought the computer with out proper video card âŠ
The thing is, removing this support on 3.1 will force some peaple here to stick on 3.0, mainly if you build small windows games and want it to have max compatibilityâŠ
Of course you can put something in the requirements for your game, but its not for everyone⊠An free mmo game cant have the lux to ask for requirements like that⊠At least its what I thinkâŠ
I think itâs about time the support for OpenGL 1 was dropped! Congratz for the decision!
I think people should move on. Seriously, if you cannot afford simple and cheap modern laptop for 200 eur, you shouldnât be making games.
Aaaand we can close the topic.
I donât have such an old phone, only an iPod.
And whilst manual coding works, the appstore is pretty much unusable for that purpose. (So JME should work, yeah)
@MoffKalast I was talking about apps like a Guitar Tuner and such really low power apps which made it unuseable even for such stuff, and well, I think that is unfair. But itâs unrelated to JME
Whilst you guys are talking about 2GiB vs 4GiB, this thing is running with 200MiB Also only hd-ready.
TBH thatâs not really a video card. Itâs not even embedded into the CPU, itâs motherboard embedded and whoever runs such a configuration should experience trouble even when trying to watch youtube HD Videos.
For Gaming you should have a dedicated GPU, for other means itâs fine. You wouldnât try to build a stealth bomber based on a glider.
Same goes with âIndies should support it whereas fucking expensive and huge companies donât need toâ.
Say âRenault should support the Nokia 3110 for the hands-free-experience whereas Porsche doesnât need to because they are dopeâ
Anyway I guess most of us are so far away from distribution that the world may change until beta comes out
You guys all think we build just games and for our self to play ??? For real ?
Also, there is a lot of people that use jme to build business app, utility apps etc, not just games, and who will use is never us, we need to think on what our customers machine has, and I know a lot of people with out video card âŠ
I think you should fork 3.0 and do the work of maintaining the OpenGL 1 compatibility. Itâs a lot of work but it seems like it is worth it to you.
Itâs not worth it to me. Even my business OpenGL apps could rely on OGL2 and that was a long time ago. In general, people with sub-par cards donât buy games anyway.
Itâs just different. I canât really comment on the other UI libraries without sounding âcattyâ probably. I can tell you all about Lemur since I wrote it.
Lemur tries to be as lightweight as possible. Every Lemur GUI element is just a JME Spatial, really. There are lots of separable parts that you can use on your own (like the InputMapper, component stack, styling, etc.) that when all put together become a UI library.
Probably the best is to just read the linked documentation and especially the âGetting startedâ page. I spent some time doing a lot of documentation recently so if you go to the Lemur wiki you can find out almost everything. There are still a few corners Iâve not documented yet.
Well everything with i3 or newer does support opengl.
Amd a6 does support it also.
Even at my old work the intel core duo onboard grafic was capable (it used linux tho)
Mesa in software rendering mode does support opengl 2+⊠even without any gpu it would still work (set lwjgl hidden switch to allow software rendering).
You donât get it. The idea is to hit the maximum percentage of the player base. I mean people that actually like to play with their computer.
If the percentage of those people that actually play with a card that doesnât support opengl 2 is higher than 0,1% Iâd be very very surprised.
Also letâs face it. Even the most popular games around on this forum will have a limited audience. So it would be foolish and a waste of time to search an extra audience in this 0,1% of people.
Also, if you desperately whant to try this, whatâs wrong with sticking with 3.0?