I have a canoe model that is sitting in a lake using the WaterFilter.
The canoe can move around the lake,
The water looks awesome but I have the problem that is within the canoe, making it look half sunken.
How can I prevent the water filter rendering inside the bottom of the canoe?
Put a almost invisible geometry inside the canoe (alpha channel=0.000000001)
This is the only solution really, but there is a better way to do that to make it invisible. You can tell the material to not write color (it will only write color information)
However, if you ever use shadows, make sure the “ghost” geometry as a ShadowMode.Off.
Awesome worked like a treat.