I’m having some trouble using buckets and FilterPostProcessor.
Basically I want to add Fog to my scene, and for this I’m using a FogFilter. Now everything looks fine except for a sprite that includes transparency. To render this correctly I put it into the Transparency Bucket. The transparency works fine, but it doesn’t include the fog in the background.
Now, I know that the fog is applied only after the Geometries in the Transparency Bucket have been rendered, so I decided to put my geometry in the Translucent Bucket. But a more unpleasant problem has arisen! The sprite is now being rendered over any other geometry, and this doesn’t look good.
Is there a solution where the geometry isn’t affected by the fog filter and isn’t rendered over any other geometry?