Renderer Exception in TerrainLighting.frag

I’m still very ignorant of GLSL, so I’d appreciate some help with issue 1780: Renderer Exception in TerrainLighting.frag

Other JME shaders work?

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yes

My suspicion is that Macs don’t like the older OpenGL glsl110 and only support newer shader versions… because Apple.

My suspicion is that a certain core dev forgot JME had shaders outside of jme3-core… because “git blame”.

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