Rendering error?

I keep getting this error, I already updated my drivers and other projects still work fine.

[java]

8-mei-2011 14:48:49 com.jme3.app.Application handleError

SEVERE: Failed to initialize OpenGL context

org.lwjgl.LWJGLException: Failed to find ARB pixel format 1 0



at org.lwjgl.opengl.WindowsPbufferPeerInfo.nCreate(Native Method)

at org.lwjgl.opengl.WindowsPbufferPeerInfo.<init>(WindowsPbufferPeerInfo.java:47)

at org.lwjgl.opengl.WindowsDisplay.createPbuffer(WindowsDisplay.java:619)

at org.lwjgl.opengl.Pbuffer.createPbuffer(Pbuffer.java:234)

at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:219)

at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:190)

at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:166)

at com.jme3.system.lwjgl.LwjglCanvas.makePbufferAvailable(LwjglCanvas.java:271)

at com.jme3.system.lwjgl.LwjglCanvas.createContext(LwjglCanvas.java:335)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:107)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:199)

at java.lang.Thread.run(Thread.java:662)

8-mei-2011 14:48:49 com.jme3.app.Application handleError

SEVERE: Failed to create display

java.lang.NullPointerException

at org.lwjgl.opengl.GL11.glGetString(GL11.java:1771)

at com.jme3.system.lwjgl.LwjglContext.printContextInitInfo(LwjglContext.java:84)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:108)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:199)

at java.lang.Thread.run(Thread.java:662)

8-mei-2011 14:48:49 com.jme3.app.Application handleError

SEVERE: Failed to initialize OpenGL context

org.lwjgl.LWJGLException: Failed to find ARB pixel format 1 0



at org.lwjgl.opengl.WindowsPbufferPeerInfo.nCreate(Native Method)

at org.lwjgl.opengl.WindowsPbufferPeerInfo.<init>(WindowsPbufferPeerInfo.java:47)

at org.lwjgl.opengl.WindowsDisplay.createPbuffer(WindowsDisplay.java:619)

at org.lwjgl.opengl.Pbuffer.createPbuffer(Pbuffer.java:234)

at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:219)

at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:190)

at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:166)

at com.jme3.system.lwjgl.LwjglCanvas.makePbufferAvailable(LwjglCanvas.java:271)

at com.jme3.system.lwjgl.LwjglCanvas.createContext(LwjglCanvas.java:335)

at com.jme3.system.lwjgl.LwjglCanvas.restoreCanvas(LwjglCanvas.java:231)

at com.jme3.system.lwjgl.LwjglCanvas.runLoop(LwjglCanvas.java:188)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:217)

at java.lang.Thread.run(Thread.java:662)

8-mei-2011 14:48:49 com.jme3.app.Application handleError

SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,6,main]

java.lang.NullPointerException

at com.jme3.app.Application.reshape(Application.java:354)

at com.jme3.system.lwjgl.LwjglCanvas.runLoop(LwjglCanvas.java:196)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:217)

at java.lang.Thread.run(Thread.java:662)[/java]

Can you update from SVN and try again?

Are you enabling anti-aliasing/multisampling in the AppSettings by any chance?

1 Like

Well turning off AA worked indeed, thanks!

how can I turn off AA in the jme beta 3 sdk?

@gamerfan said:
how can I turn off AA in the jme beta 3 sdk?

Its always set to off in the SDK