I keep getting this error, I already updated my drivers and other projects still work fine.
[java]
8-mei-2011 14:48:49 com.jme3.app.Application handleError
SEVERE: Failed to initialize OpenGL context
org.lwjgl.LWJGLException: Failed to find ARB pixel format 1 0
at org.lwjgl.opengl.WindowsPbufferPeerInfo.nCreate(Native Method)
at org.lwjgl.opengl.WindowsPbufferPeerInfo.<init>(WindowsPbufferPeerInfo.java:47)
at org.lwjgl.opengl.WindowsDisplay.createPbuffer(WindowsDisplay.java:619)
at org.lwjgl.opengl.Pbuffer.createPbuffer(Pbuffer.java:234)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:219)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:190)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:166)
at com.jme3.system.lwjgl.LwjglCanvas.makePbufferAvailable(LwjglCanvas.java:271)
at com.jme3.system.lwjgl.LwjglCanvas.createContext(LwjglCanvas.java:335)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:107)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:199)
at java.lang.Thread.run(Thread.java:662)
8-mei-2011 14:48:49 com.jme3.app.Application handleError
SEVERE: Failed to create display
java.lang.NullPointerException
at org.lwjgl.opengl.GL11.glGetString(GL11.java:1771)
at com.jme3.system.lwjgl.LwjglContext.printContextInitInfo(LwjglContext.java:84)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:108)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:199)
at java.lang.Thread.run(Thread.java:662)
8-mei-2011 14:48:49 com.jme3.app.Application handleError
SEVERE: Failed to initialize OpenGL context
org.lwjgl.LWJGLException: Failed to find ARB pixel format 1 0
at org.lwjgl.opengl.WindowsPbufferPeerInfo.nCreate(Native Method)
at org.lwjgl.opengl.WindowsPbufferPeerInfo.<init>(WindowsPbufferPeerInfo.java:47)
at org.lwjgl.opengl.WindowsDisplay.createPbuffer(WindowsDisplay.java:619)
at org.lwjgl.opengl.Pbuffer.createPbuffer(Pbuffer.java:234)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:219)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:190)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:166)
at com.jme3.system.lwjgl.LwjglCanvas.makePbufferAvailable(LwjglCanvas.java:271)
at com.jme3.system.lwjgl.LwjglCanvas.createContext(LwjglCanvas.java:335)
at com.jme3.system.lwjgl.LwjglCanvas.restoreCanvas(LwjglCanvas.java:231)
at com.jme3.system.lwjgl.LwjglCanvas.runLoop(LwjglCanvas.java:188)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:217)
at java.lang.Thread.run(Thread.java:662)
8-mei-2011 14:48:49 com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,6,main]
java.lang.NullPointerException
at com.jme3.app.Application.reshape(Application.java:354)
at com.jme3.system.lwjgl.LwjglCanvas.runLoop(LwjglCanvas.java:196)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:217)
at java.lang.Thread.run(Thread.java:662)[/java]
Can you update from SVN and try again?
Are you enabling anti-aliasing/multisampling in the AppSettings by any chance?
1 Like
Well turning off AA worked indeed, thanks!
how can I turn off AA in the jme beta 3 sdk?
@gamerfan said:
how can I turn off AA in the jme beta 3 sdk?
Its always set to off in the SDK