I make use of that in the now deprecated system, how do you do explicitly detect the end of a clip in the new system.
aside from that is it possible to only trigger animation blends\changes at specific frames in a clip
e.g. while playing a walk cycle if I wanted to delay a blend/change until a clip hits the “leg plant” frame of a footstep, is that possible in either system.
@sgold is minie now the default physics of jme3.3x just following up from the posts in the linked thread want to make the 3.3 transition as smooth as possible
again thanks I think option 2 might be better, starting clips at the “foot plant” might be problematic for flow reasons, breaking up the walk cycle to make the plants into clip ends makes sense