I’m having an issue with the rigid body control and geometries. I have a tree model with two geometries. One for the trunk and one for the foliage. I want to add a rigid body control to the trunk only.
In the scene explorer of the SDK I create a new node called trunk and move the trunk geometry to this node. When I run the game as soon as I enable physics for the object the trunk node warps to 0,0,0 aka the center of my scene.
This seems to only happen when I move a geometry to another node within the spatial. Under normal circumstances adding rigid body control works fine.
Does anyone have any ideas as to what is going wrong here ?
Edit: The same thing happens if I add the rigid body control directly to the geometry.