Say goodbye to

…my motherboard… It suddently crashes, without any reasons (it was an ASUS A7N8X-E deluxe, 3 monthes old). Couldn’t be the temperatures, it was around 30C and 50C for the CPU… I really don’t understand… Well, “hopefully” nothing else has been hit, so I “just” need to get a new MB (for free, because of the warranty, but I will surely wait for one of two weeks :’( :’( :’().



I’m currently working on an old laptop, without 3D card, so using jME is so damn slow (my GLSL support was almost done, just some bugs and some missing features).



What a cruel world…



Chman

trumpet plays



Sorry to hear that, but at least it happened sooner rather than later. With my luck it would have fried a week after the warrenty is invalid.

Drat, I was hoping to get the GLSL state soon here. How close are you there? maybe we could help you push that to the end.

Sorry to hear that, but at least it happened sooner rather than later. With my luck it would have fried a week after the warrenty is invalid.

Well, you're true, the problem is that it's my exam week at school, and I need my computer to train (on Illustrator and Photoshop, others exams are mainly conceptual)...

Drat, I was hoping to get the GLSL state soon here. How close are you there? maybe we could help you push that to the end.

Good question... The basics are ready (load, link and compile a vertex/fragment shader, applying it), but the rest is very buggy (error checking doesn't work, I've deleted all uniforms related things cause it doesn't work either, and another annoying bug is that the state apply on the full scene).
Anyway, I'll try to build a tempory CPU tomorrow on which I'll put my Radeon to work on it (since I've discovered GLSL, I can't stop playing with it :P)... If I really can't make a computer work, I'll post the code for people who want to uptade it before I receive my new motherboard.

Chman



After some tests, my main Drive has crached too… What the hell is going on… This drive was totally free of data (only windows was installed on, so I didn’t lose anything), but it’s 80 Go of free space lost !

The good news is that I’ve tested every components of my computer, and everything’s work.

That’s a bad day for my computer… Tomorrow will be a hard day… 6 hours of exams and a machine to build and setup…



Chman

i hope your exams turn out better than your hardware does :?

good luck! :wink:

"Chman" wrote:
Good question... The basics are ready (load, link and compile a vertex/fragment shader, applying it), but the rest is very buggy (error checking doesn't work, I've deleted all uniforms related things cause it doesn't work either, and another annoying bug is that the state apply on the full scene).... If I really can't make a computer work, I'll post the code for people who want to uptade it before I receive my new motherboard.

Chman

I'd be interested in having a look as well. I think the shader support is important for a number of reasons.

Are you doing jME implementations of the lwjgl.opengl.ARBFragmentShader and vertexShader?

http://java-game-lib.sourceforge.net/wiki/tiki-index.php?page=OpenGLShaderLanguageIntroduction has a rundown of the glsl process. Just started to get my head around cG compiling and playing with the fragment examples currently in the test area.

Thanks Shmooh, I’ll try that… The A78X-E is a so fast motherboard (dual channel ^^) but it’s very picky concerning the RAM…



sonicviz, ARB vertex & fragment shader implementation has already been done by EricTheRed some monthes ago :slight_smile: Look at the com.jme.scene.state package and jmetest.renderer.state :slight_smile:



Thanks all for your support :stuck_out_tongue:



Chman

"Chman" wrote:
sonicviz, ARB vertex & fragment shader implementation has already been done by EricTheRed some monthes ago :) Look at the com.jme.scene.state package and jmetest.renderer.state :)

yes, seen these...these are only ARBfp1 and ARBvp1 profiles, compiled to fragment code by cgc and loaded as eric has shown.
I was thinking of the arbshader fragments which seem to operate in a similar way but for glsl fragments instead of arb profiles.

eg: see ShadersTest in lwjgl test area, it seems to demonstrate use of both arb and glsl code. I could be wrong, but the shader fragments look like glsl code to me.

good luck with the exams

Ok, I’ve finished installing a new computer, it’s ready to use (I just need to install Java and some others programs) !

So… I’m back :slight_smile: Give me two days to finish my exams :stuck_out_tongue:



Chman

Best of luck on those :slight_smile: