I’m a programmer,This is the first week I contact 3d engine.
Some problems
For example, in jme3 what can be triggered by the mouse screen coordinates into 3d scene coordinates similar examples, the best third-person perspective, an example of using the mouse to move objects, Thank
Thank you, but the tutorial method extends the functionality ray collision after the collision location information, but the light of the two parameters must be the Vector3f but inputManager.getCursorPosition () is not compatible with Vector2f, parameters, if I like the tutorial Ray Ray New Ray(cam. getLocation (), the cam.getDirection ()), so do the words, then the tone will be what my results So
@yy569778806 said:
Thank you, but the tutorial method extends the functionality ray collision after the collision location information, but the light of the two parameters must be the Vector3f but inputManager.getCursorPosition () is not compatible with Vector2f, parameters, if I like the tutorial Ray Ray New Ray(cam. getLocation (), the cam.getDirection ()), so do the words, then the tone will be what my results So
You didn’t read far enough… I said it was at the bottom. Here is a screen cap from that EXACT SAME tutorial:
I think maybe video game development is too hard for you… especially if you don’t do the tutorials.