I have downloaded and tried the latest version of sdk. A problem has been introduced that was not there before. The SceneComposer Window panel sections no longer self adjust to the pc screen size. Because of this, the graphics components and labels in the ‘Camera’ section are no longer visible as well as the options to icon and restore the SceneComposer Window panel. Only by connecting a large enough monitor, all the graphic components then are visible. Let me know if I need to open an Issue on git. Thank you.
I also found an issue when not running the SDK in full screen mode. When I manipulate the camera in the SceneComposer Viewport, as long as I interact with the camera in the viewport, the toolbar icons below (selection, move, scale, rotate, etc.) start floating and scrolling, which looks very weird…
I am new here, very excited about a 3D Java game engine!
I think the Official Skulls Example Game is supposed to compile with the new SDK, isn’t it?
It is not.
I have tried to fiddling with the build scipt, altering the library names.
It reached a state where no compile or runtime errors occurring, the game starting, menu music OK, but NO graphics at all, blank black screen.
What should I do to start the game properly? (I have Windows.)
Hello, Years since i started using JME i never even tried this one, and now this example game is 8 years not updated, so i guess it might not be updated to match new JME version.
Also now every new project should use Gradle. There were better examples there, but i dont remember now. You always have also just JME Tests to run and show some features, along with Minie that have physics examples there.
Here is start page: jMonkeyEngine | Quick Start
And if you want to write some game, i would suggest use Gradle + Any IDE(Jme Sdk got tools) + ECS(Entity Component System, you can use Zay-ES).
But i cant help with ready examples since i dont know them myself. Someone else need help here.
Glad you took the time to fix this, just one suggestion: it should contain variable types equal to the number of parameter types in “Add Material Parameter”, for example Texture3D => Sampler3D, Texture2D => Sampler2D, etc…
It is worth mentioning that when opening the Material Editor in non-full screen mode (win10), everything is squeezed together, and there is no horizontal scrollbar, making it impossible to select parameters in this case…